Waypoint Requirements

Waypoint Requirements

by Icefang113 » Sat Oct 26, 2013 10:35 pm

Many people have been asking me for waypoints lately, some seem not to know it's for towns only.
So here are the requirements for getting a waypoint.

1. The waypoint MUST be able to be seen from a 100 block radius and needs to be the standard waypoint statue: e.g. stoneslabs, with a beacon in the middle.
-Here are two waypoints as an example:
Image
Image
Note: we will not give out beacons, you must get them yourself.

2. Your town should be organized and neat, not scattered and unorganized. In simple terms it needs to be aesthetically pleasing.

3. Distance yourself from spawn - refrain from building a town within 500 blocks of spawn, at this point a waypoint ISN'T needed.

4. Number of players isn't a solid requirement, however it will be scaled off the grandiose of your town. For instance, if your town is impressive enough (this is rare) you won't need any residents for your town. If your town doesn't meet these requirements and is more utilitarian you will need residents in your town; the number of required residents will be based off average server activity at the time of request.

(For clarification this requirement is to help ensure that people have a reason to go to waypoint other than using it as a convenient teleport to go somewhere.)

5. Must be pretty. Like katoria, hanakotoba, etc. You know the feeling you get when you go to those places the first time - that kind of pretty!

Note: Any waypoint made after the release of the new continent that doesn't have its beacon will be revoked. Do not remove the beacon from your waypoint.


Waypoints are a way to have people teleport to your town without having /home or /job set there. If an admin/mod says no you should work on your town, not complain to us why you think you deserve one; after all, hard work pays off.
Last edited by Icefang113 on Thu Jun 14, 2018 11:29 pm, edited 3 times in total.
Reason: Updated for clarification
Image
Image

"Without deviation from the norm, progress is not possible." -Frank Zappa
User avatar
Icefang113
Moderator
 
Posts:
Joined: Sat Mar 24, 2012 3:54 am
Location: Tulsa, Oklahoma

Re: Waypoint Requirements

by VVX1000 » Sun Oct 27, 2013 1:00 am

These requirements seem reasonable, There will not be many useless waypoints and that would be an overall positive. I have a suggestion for the post itself though, if you don't mind. Wouldn't it be best to pin this topic so it doesn't need to be dug up or remade?
Image

Support Kreatious by:
1. Voting on PMC, MS and MSL!
2. Donating to the server, you get many cool commands and you get to know the server better!
User avatar
VVX1000
Moderator
 
Posts:
Joined: Sat Nov 26, 2011 8:06 pm
Location: Ontario

Re: Waypoint Requirements

by pyrusbrawler30 » Sun Oct 27, 2013 2:37 am

Im not sure if this is just me, but i seem to recall somebody saying that if a structure was grand enough, t could be assigned a waypoint on it's own. Is this true?
User avatar
pyrusbrawler30
Resident
 
Posts:
Joined: Thu Nov 03, 2011 10:24 pm
Location: At Your Local Housefire

Re: Waypoint Requirements

by Icefang113 » Tue Oct 29, 2013 1:29 am

pyrusbrawler30 Wrote:Im not sure if this is just me, but i seem to recall somebody saying that if a structure was grand enough, t could be assigned a waypoint on it's own. Is this true?


Only if approved by Zerg, I only give out waypoints if it's a legitimate town or if Zerg gives the "okay".
Image
Image

"Without deviation from the norm, progress is not possible." -Frank Zappa
User avatar
Icefang113
Moderator
 
Posts:
Joined: Sat Mar 24, 2012 3:54 am
Location: Tulsa, Oklahoma

Re: Waypoint Requirements

by angomango21 » Sun Dec 22, 2013 11:51 am

Guess I'm never gonna get a way point for my town...
Image
User avatar
angomango21
Resident
 
Posts:
Joined: Fri Sep 13, 2013 9:06 pm
Location: Melbourne, Australia

Re: Waypoint Requirements

by Epicface_2 » Sun Apr 13, 2014 6:27 pm

Zerg can never get around to giving me a waypoint, he's always to busy. Icefang, next time you and I are both on, can you check out my waypoint. Thanks!
Image
Image

Image

Image
User avatar
Epicface_2
Resident
 
Posts:
Joined: Mon May 07, 2012 6:20 pm
Location: Philly, Without any CheeseSteak

Re: Waypoint Requirements

by Jyecanhasacookie » Sun Apr 20, 2014 6:16 am

when the town is verified, will the owner of the town have the option to ask an admin or mod to disown or remove inactive players property in way of new plots?
User avatar
Jyecanhasacookie
 
Posts:
Joined: Fri Oct 25, 2013 10:19 pm

Re: Waypoint Requirements

by AmericanCrafter » Mon Apr 28, 2014 5:19 pm

Jyecanhasacookie Wrote:when the town is verified, will the owner of the town have the option to ask an admin or mod to disown or remove inactive players property in way of new plots?


Yes...but the town always has to have 10+ residents
User avatar
AmericanCrafter
Resident
 
Posts:
Joined: Mon May 07, 2012 8:56 pm
Location: Swan Point, Maryland, United States

Re: Waypoint Requirements

by tehQsxf » Mon Oct 27, 2014 9:05 pm

Yay all we need is a beacon :D
tehQsxf

Image
Image
Image
Image
Image
Image
Image
Image
User avatar
tehQsxf
Resident
 
Posts:
Joined: Thu Sep 04, 2014 1:29 am

Re: Waypoint Requirements

by AmericanCrafter » Tue Nov 04, 2014 3:10 pm

tehQsxf Wrote:Yay all we need is a beacon :D


Good Luck with your town!
Last edited by AmericanCrafter on Wed Nov 05, 2014 4:21 pm, edited 1 time in total.
User avatar
AmericanCrafter
Resident
 
Posts:
Joined: Mon May 07, 2012 8:56 pm
Location: Swan Point, Maryland, United States

Next

Return to Archives

Who is online

Users browsing this forum: No registered users and 23 guests